Showing posts with label Information Architecture. Show all posts
Showing posts with label Information Architecture. Show all posts

4.02.2008

Crowdsourcing: The Future in Design Research?

This past week, internationally renowned French architect Jean Nouvel was awarded the Pritzker Architecture Prize, the profession's highest honor. Nouvel's practice, Ateliers Jean Nouvel, has completed and engaged in various projects worldwide. The studio is perhaps most known for designing the Arab World Institute in Paris, and has recently unveiled its design for a new 75-story tower next to the Museum of Modern Art in New York City. Unlike other famous architects, including several previous winners of the Pritzker Prize such as Frank Gehry (1989), Zaha Hadid (2004) , and Thom Mayne of Morphosis (2005), who have very particular, unchanging, individual styles despite the various contexts of each of their projects, Nouvel's architecture is articulated in numerous ways and addresses a range of issues. He explains that this is a result of his belief that it is critical for analysis to influence and drive design, "I research every project. I talk to a lot of people. Every building has a relation to the climate, to the wind, to the colors of the buildings around it. I arrive at a concept with all the parameters in place. When I have all these constraints, I begin. "Nouvel continues that when architects do not research and respect surroundings, "You go around the world, you see all the same buildings, and you feel like you're in the same place."

Another previous Pritzker Prize Laureate, Rem Koolhaas of the Netherlands (2000), takes a similar approach to architecture with his firm, the Office for Metropolitan Architecture (OMA), which is arguably the leading international architectural practice. Like Ateliers Jean Nouvel, Koolhaas' practice also engages in rigorous contextual analysis, but in addition, OMA presents and publishes its graphs, charts, diagrams, and compositions (example pictured above) in books. Recent and current publications include Al-Manakh (September 2007) and Lagos: How it Works (November 2008), studies on the history and architecture of the Gulf region and on West African urbanism, respectively. But while Nouvel and Koolhaas are current examples of leading architects that fight the global homogenization of architecture through in-depth analysis, their careers began around 40 years ago and were rooted in the concepts, cultures, and technology of that time. What then, will research minded architects and designers whose careers are based in our contemporary information society grow to become? Compared to traditional strategies that have been used for research such as simple computation, observation, and surveying, emerging technologies can record, organize, and visualize data at exponential rates, scopes, and amounts. These technologies, which use crowdsourcing, or the outsourcing of a task (such as research) traditionally performed by one person or a small group to a much larger body of people in an open source method. For example, while encyclopedias were traditionally developed by singular companies such as Merriam-Webster and Brittanica, Wikipedia, today's version of the encyclopedia, is written and constantly updated by anyone who can access the internet.

Among the many methods of research that are currently developing, Evernote, Here are our Journeys, and Dash Express are three projects that incorporate new technologies and crowdsourcing with methods of data collection and analysis. Evernote (pictured below), a mobile technology based software application, pitches that although people are battered with information on a daily basis, its program makes it possible for users to remember everything. Those that integrate Evernote into their lives can capture information, either by copying and pasting on a computer or by photographing with a camera phone, which is then organized into a personal database for later search and use. Evernote has not yet been fully released and is currently in beta testing, but Scott Gilbertson, author of Wired.com's blog Compiler, has confirmed in a recent review that with Evernote "there are a nearly limitless number of ways you can get information," which once collected becomes "fully searchable and accessible". Another application in the works is Here are our Journeys, a final year project of Matt Collins, a Multimedia Technology and Design student at Brunel University in London. Collins has developed a program that connects the music people listen to with the routes they travel. The project innovatively amalgamates various different types of data into one place. As Collins explains, data from GPS units and music players is logged and is then represented "online bringing together content from Yahoo Maps, Flickr, and YouTube." Dash Express uses GPS technology as well, but it is a fully developed product. Networked through the internet, Dash Express is not the typical in-car device; it collects live information, including car speed and traffic density, and calculates what is truly the shortest route to take. While it is particularly aimed at facilitating driver navigation, the design serves as a prototype for tremendous possibilities. Because it accumulates information on a network, explains Engadget's Nilay Patel in a product review, "the more users there are, the better it's going to get." For example, if units like this were widely used in a society, researchers could analyze countless urban patterns, such as where people are at what times of the day, what routes people take, how much time people spend at specific places, and so forth.

Each of these three projects integrates current technologies with research to allow for unprecedented data sourcing. If architects and designers could use data logged from these innovations in contextual studies of communities, and then organize the findings, which is perhaps the most difficult task, they could begin to understand the real-time and current existence of cities and societies at much more personal levels. Perhaps practices could collect, develop, and broadcast information all in one place. Instead of publishing findings in a one-way medium, such as the books of OMA and AMO, architects and designers could present their research, in addition to collecting data, through mobile technology interfaces and the internet programs. This way research and design would be reciprocal. What I find most intriguing, is that by using crowdsourcing, these developing practices of research not only can affect the design of a product, building, or environment, but entire cultures at large. These methods depend on public participation and input, and thus work better if more people use them and if quality information is provided. This encourages societies that are more open as well as more willing to engage and share.

3.09.2008

Information: A New Building Material for Architecture

In today's society, information is ubiquitous. Our cell phones, GPS navigation systems, Bluetooth devices, and computers send and receive overflowing amounts of data in the form of emails, driving directions, YouTube videos, and text messages. Digital content is relentless, and it consumes and dominates the lives of many on a daily basis. But while seeming to exist everywhere, information ironically exists nowhere. It is not only immaterial, but elusive as well; appearing frequently, yet briefly. Accessed by means of an internet browser window, a digital inbox, or a display screen, we tend to use data to satisfy only immediate needs and desires, dismissing it upon gratification to an abstruse and ambiguous origin amidst the chaotic universe of the internet. While obviously abundant and convenient, digital content is also insuppressible and incomprehensible; it is something we have come to depend on and cannot keep track of. If immaterial information could be better manifested and organized, we could manage and learn much more about ourselves and the environments we live in.

Design and the Elastic Mind, a current exhibition at the New York Museum of Modern Art, has publicized this need to understand and order the increasingly complex and digital world. The exhibition scrutinizes "changes in technology, science, and social mores, changes that will demand or reflect major adjustments in human behavior" and showcases "objects and systems" designed in response to these cultural shifts. Among many areas of focus, the exhibit investigates data visualization, which is the transformation of raw information, through collection, analysis, and composition, into more significant and useful forms. Projects displayed at the exhibition, such as Flight Patterns (pictured above), Cabspotting, and Architecture and Justice, each gather various sets of data: flight activity in the United States, taxi locations in San Francisco, and neighborhoods of criminals in New York, respectively. These sets of data, which are typically displayed as complex and labored textual charts, are then organized and mapped into graphic compositions that are legible for the common person to comprehend, analyze, and deduce, demonstrating that data visualization allows for significant insight on information that is regularly overlooked.

But while such projects manifest statistics into graphic designs, what intrigues me is that they suggest possibilities for data to be embodied into architecture and urbanism. If the organization of information into compositions expands its use and aids in society's overall awareness and cognition, could the integration of digital content into the spatial environments that we live in further facilitate and amplify these effects?

In an essay in the most recent issue of Vague Terrain, an online digital arts quarterly, X������rene Eskandar explores integration of the immaterial into architecture and urban environments by discussing the rise of VJ, or video jockey, culture (derived from the musical term DJ, or disc jockey, a VJ selects, plays, and mixes videos rather than music). Eskandar, a student at the University of California, Los Angeles who is pursuing her Master of Fine Arts thesis, explains that VJ culture strongly influences architecture through events such as Video RIOT! in San Francisco (depicted below), in which live and pre-recorded video is projected onto existing architecture to transform space and influence activity. Eskandar also cites a personal experience, where the availability of free wireless internet access encouraged leisure and loitering in an otherwise transitory public space. This illustrates Eskandar's belief that architecture and urban space is enlivened by and gains significance from the implementation of technology. Eskandar claims that architecture of these spaces is not the physical, built infrastructure, but rather the immaterial technologies: video and the internet. In essence, such hybrid spaces "blur the boundaries between real and virtual space."

While I find this proposal extremely innovative and intriguing, and I agree that immaterial technologies are capable of animating, transforming, and creating space, I would like to expand on this thesis. When considering the design of new architecture and environments, technology, media, and information should not simply be superimposed, implemented, or displayed, but instead integrated with architecture and design so that it essentially becomes a building material. While video is additively projected onto existing architecture, as in the case of Video RIOT!, information and data could be more embodied into the design of new architecture in order to more dynamically engage people, spaces, and activity. Extending the field of data visualization, but maintaining the same didactic intention, this idea proposes the synthesis of information into the design of new spatial environments by use of new technologies. In the same way that architectural projects in Second Life are networked with the internet so that changes made by designers and builders are constantly being updated in real time, by incorporating information technologies and their tremendous capabilities into designs, I believe that architecture and environments in the real world could also update in real time to reflect information and its fluctuating, evolving nature. If pervasive sets of data, such as stock exchange results, spatial traffic and density, or current weather conditions, among countless other statistics, were integrated with physical spaces, architecture could create a greater and more fluid stimulus, knowledge, and awareness in society.
 
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.