Showing posts with label Future Societies. Show all posts
Showing posts with label Future Societies. Show all posts

4.12.2008

The Notion of Progress: Too Often Unquestioned as a Default

Up until this point, my posts have enthusiastically speculated the futures for architecture and technology. However, I am very aware that not all people share this enthusiasm with me, and moreover, that many believe that we should not always aim to progress and change. While some designers, architects, and engineers dedicate themselves to creativity and constantly project alternate futures onto modern societies, others look to recycle and regurgitate proven concepts and typologies. This dichotomy between striving for innovation and reusing what already exists reflects the contrasting dissatisfaction and contentment with current practices that stirs within modern cultures. This week, I searched the blogosphere for professionals residing on each end of this spectrum, and found two recent posts that present particularly strong cases for each side. In "The (Faux) Old Ball Game," from Design Observer, Michael Bierut, one of the blog's primary editors and partner at the multidisciplinary design firm Pentagram, responds to the nostalgic designs for the New York Yankees' New Yankee Stadium and the New York Mets' Citi Field (pictured above). Both ballparks were designed by HOK Sport and are currently under construction, with the expectation that they will be completed by the beginning of the 2009-2010 Major League Baseball Season. Bierut questions the reluctance of both designs to challenge the typical old-fashioned ballpark aura, and risk public acceptance to create a new ballpark experience. Writing from a nearly opposite perspective on his personal blog, Lebbeus Woods, a celebrated independent architect and current Professor of Architecture at The Cooper Union in New York City, argues that there is always a need for repetitive regularity in his post "Dumb Boxes." Woods explains that without "buildings that are often little more than rectilinear solids," or what he refers to as ordinary dumb boxes (pictured below), nothing would be extraordinary, because there would be no frame of reference to transcend. I have directly responded to each of these posts on their respective blogs, but my comments are listed below as well.

In response to "The (Faux) Old Ball Game."
Comment:
Your post raises some significant concerns about our design culture's tendencies to hide in comfort zones, yet can you identify any foreseeable solution to this problem? We live in a society where economic profit, rather than design originality, seems to be the utmost priority. I too see the designs for the New Yankee Stadium and Citi Field are repetitive and conventional, but the dilemma is that their predictability appears to be what corporate clients want in their investments. Because these organizations are spending so much money on the design and construction of these projects, they want to be sure that their endowments will yield a consistent long-term profit. While the stadiums designed for the 2008 Beijing Olympic Games, popularly known as the Bird's Nest by Herzog and De Meuron and The Watercube by PTW Architects, are much more compelling and are almost certain to be highly popular venues this summer, it is not clear how much attention nor how much profit these two works will generate in the future. In addition, these two buildings carry a national and political importance along with their architectural significance. This upcoming Olympics is an opportunity for China to present itself to the world as a prosperous and thriving nation, and high quality design and construction will most likely show well for the country. However, the same cannot be said for Major League Baseball organizations, which generally benefit if they have winning teams with popular players, rather than dynamic stadiums designed by fashionable architects. You question why stadiums, unlike office buildings, libraries, museums, and houses, "have to arrive in old fashioned wrappings," and state that "sooner or later, someone has to take a risk on something new." While I would personally love to see more architects and clients take chances and agree on more creative designs, I do not see much reason for them to do so. Can you propose why "someone has to take a risk on something new," or suggest any projects in the United States where progressive, modern design has proved beneficial for architects and clients alike that is not an office building, library, museum, or house?

In response to "Dumb Boxes."
Comment:
You offer a very interesting perspective by explaining that in order to transform the way we inhabit, use, and conceive of architecture, we must at first experience restriction and be surrounded by the tiresome uniformity of typical, dumb boxes. I completely agree that without knowing what is ordinary, there would be no such thing as the extraordinary; the latter is fundamentally a derivative of the former. But while I concur with your opinions, I also have many questions about how what you present can be carried out in our contemporary society. You go on to advise that we should "make the extraordinary only when extraordinary conditions demand it. Radical social and political changes. Recovery from war and natural disasters. The reformation of slums," and that in the meantime we should sustain "as high a standard of the ordinary as we can." My question to you is: How do you see this to be possible? How can you expect architects and designers to "create the extraordinary" only on the cue of such situations, as if that process is a practice and ability that can be turned on and off? Even if there are a select few with the potential to produce exceptional designs only when it is necessary, why would you anticipate that those capable would resist using their capacities at all times? If one is talented, I do not see it reasonable to hope for them to apply their skills sparingly, nor do I see it beneficial to "the improvement of the human condition" as you mention. Perhaps then, do you mean that we should be more aware that we depend on what is considered the familiar, and that we should learn to tolerate those who do design dumb boxes?

2.19.2008

Our Fascinations with the Future: How Architecture can learn from Science Fiction

Last week I broached the topic of the field of architecture's current fascination with the internet, Web 2.0, and virtual, networked space. Studio Wikitecture's interface project in Second Life is a yet another project among many that attempts to fuse the physical space of architecture with virtual space. The book Space, Time, Play comments on the similarities that architecture and urbanism share with video gaming. Kas Oosterhuis and ONL's hyperarchitecture conceives of architecture as a portal into virtual space. Asymptote has proposed a virtual Guggenheim museum as well as a virtual New York Stock Exchange.

As architecture journeys into the unknown, experimentation and imagination is vital. Progress often results from trials, errors, revisions, and often unrealized projects that serve simply as examples. Traditionally, architectural competitions are the outlets that allow for experimentation and projection into the future, but they are only beginning to suffice.

Looking further into current and recent architectural competitions, I have come to notice a parallel between architectural competitions and Science Fiction, which has begun to lead architectural competitions in the right direction. For example, the City of the Future design competition, which is currently in the selection process, is much less concerned with present or near future issues and speculates into the more distant future. Initiated by The History Channel, the competition challenges designers from across the country to project and propose what the city they live in might look like in 100 years. Two weeks ago, IwamotoScott Architecture won the San Francisco region of the competition with their proposal for a Hydro-Net (above), described as an inhabitable, infrastructural network that facilitates the traffic and flows of power, water, fuel, and residents for the entire San Francisco Bay Area. The proposals for these future cities are rendered in the same fantastical and imaginative nature as the imagery in science fiction works, such as the depiction of Washington D.C. in 2054 (below) in the film Minority Report.

Science Fiction and architecture have much more in common than fantastical imagery however, and I believe that each respective field would benefit by incorporating aspects of the other into its own field. Specifically, I believe that architecture could learn from Science Fiction works' abilities to reach a broad audience and consider all aspects of society in its projections as well as its always fantastical and imaginative mindset.

To find out what others feel, I have commented on two architectural blogs that have recently touched on architectural experimentation; relaying my own opinions and asking questions in hopes to start a dialogue. I responded to a recent post from the City of Sound blog, in which Dan Hill comments on the organization, success, and creativity behind Archigram, a group of thinkers formed in the 1960's who produced a publication and later formed an architecture firm. Despite not having produced any physically built work, Archigram is widely respected as having revolutionary, ahead-of-its-time ideas and a vast influence in architecture and design. I also commented on recent entry from BldgBlog that reports an idea and proposal for an underground "labyrinth city" composed of spaces for sports, leisure, shopping, and parking in Amsterdam. The design envisions this mixed-use network to be built underground, beneath Amsterdam's many canals. My comments are posted below as well.

On the "Archigram-what-organization-you-must-be-joking-mate"
comment:

I agree that the dynamic and fluctuating organization of Archigram had a lot to do with the group's success. The individuals of Archigram were able put their minds together and conceive of revolutionary ideas that still hold great influence today because of the informal, disorganized, free-spirited and spontaneous nature of the group. These characteristics maintained interest and allotted for group chemistry, allowing the group to last as long as it did. I would like to add though, that while the organization and character of the organization allowed the group to maintain its brilliance, it was still the consummate brilliance behind the individuals as a whole that resulted in the group's unmatched success, even to this day. The key to Archigram's success was their ability to fantasize and imagine, something that is too often overshadowed by building and construction- and the economic business and benefits that comes with it.

In addition to following the example of the organization (or disorganization) of Archigram, I think that creative groups today should also, and perhaps more importantly, follow the visionary way in which Archigram thought and imagined. At its core, Archigram was a group devoted simply to ideas, concepts, and narratives- and nothing more. Do you think that Archigram can perhaps be classified more as a group conceptualizing in the field of Science Fiction because of these ideals? After all, while architecture and building was a core theme of their work, the group initially and most famously dedicated itself to its written publications, not buildings.

However you or anyone decides to categorize Archigram, I think that creative groups today, especially those in architecture, should begin to follow the way that Archigram and Science Fiction authors think. By definition, thinking freely and truly imagining in a fictional, unrestrained context would only further creativity in projects. Conceiving of projects as societal fictions rather than buildings or architectural projects would also force architects to think more comprehensively. Instead of conceiving of and designing only buildings, architects could then begin to apply their often unmatched brilliance towards all societal issues in the form of fictional suggestions and proposals.

Amsterdam Subcity

comment:
Thank you for sharing this project, without the convenience of the internet, I probably would never have discovered it. Whether or not it actually gets built, I think it is very innovative and inspiring. The concepts of this proposal are absolutely worthy of great contribution toward larger running forums in society concerning urbanism and utopias. While this project is easily discussed among the architecture industry, projects of this scope and social relevance should be accessible to debate amongst the greater common society.

One thing that is rather disappointing however, is how low-key and unpublicized this project seems to be. While the internet certainly helps to communicate and network information at exponential rates, projects like these do not reach a broad enough audience with ease by means of the internet and blogosphere alone. In fact, I only found this project through proactive searching and browsing. The fact that I do not live within nor near the immediate physical region of the project site nor architect, and that the architect is not of popular international recognition further limits the project's range and spectrum of influence

Architectural groups, think tanks, and firms could reach a broader audiences and gain more exposure by realizing their ideas in media that is mass produced and widely accessible in the way that popular science fictions works, such as the Matrix, Minority Report, and I, Robot, among others do. These Science Fictions are able to reach vast, international audiences, and after all, they present conceptions of the future in the same way that architectural proposals do. In fact, architectural proposals of cities are often developed in further detail than Science Fictions, which must often sacrifice detailed development of technology and architecture to concentrate on plot and narrative. While the majority of architecture is discussed only within the industry's own circles, the conception of architectural projects as a Science Fiction could project ideas into mainstream society and encourage dialogue.
 
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.